I'm very upset. I have no idea why those changes takes so much time since last version release.
You are upset because we didn't release versions fast enough for you? I can't tell if this is sarcasm.
Let me have someone look into this.
what version of cocos2d-x was your project using when you made it with the cocos command-line tool?
Thanks for mentioning this, I will get Fyber added.
I do believe the way you add Physics components is changed starting with v3.9, here
Thanks, I will get this looked into.
@slackmoehrle- I was using previous version mate , cocos2d-x 3.9.
Cool thanks, I will add that to my bug report.
This is good! Thank you!
Strange that i use no physicsbody in my project.
It appears that the API Reference is not up-to-date (v3.9 for C++, and v3.8 for JS).
Dedicated HTML5 changelogs would be nice. No idea what of the changes listed in the changelog are relevant to the HTML5 version..
I think everything that is mentioned with a [JS] prefix is a change specific to the HTML5 version.
I will get this updated today. I forgot
WHEN DRAW NODE WILL HAVE ANTI ALIASING? I'm asking for a third time?
That's not how it works, please maintain forum's decorum. We are here to help but not obliged to.
Please file a bug if you want functionality. Not all the developers look here to find bugs to fix...
Version 3.10 API Reference is now available: http://cocos2d-x.org/wiki/Reference
What is wrong with bug fixes?