Cocos2d-x v3.10 released


#21

I’m very upset. I have no idea why those changes takes so much time since last version release.


#22

You are upset because we didn’t release versions fast enough for you? I can’t tell if this is sarcasm.


#23

Let me have someone look into this.


#24

what version of cocos2d-x was your project using when you made it with the cocos command-line tool?


#25

Thanks for mentioning this, I will get Fyber added.


#26

I do believe the way you add Physics components is changed starting with v3.9, here


#27

Thanks, I will get this looked into.


#28

@slackmoehrle- I was using previous version mate , cocos2d-x 3.9.


#29

Cool thanks, I will add that to my bug report.


#30

This is good! Thank you!


#31

Strange that i use no physicsbody in my project.


#33

It appears that the API Reference is not up-to-date (v3.9 for C++, and v3.8 for JS).


#34

Dedicated HTML5 changelogs would be nice. No idea what of the changes listed in the changelog are relevant to the HTML5 version…


#35

I think everything that is mentioned with a [JS] prefix is a change specific to the HTML5 version.


#36

I will get this updated today. I forgot :frowning:


#37

WHEN DRAW NODE WILL HAVE ANTI ALIASING? I’m asking for a third time?


#38

That’s not how it works, please maintain forum’s decorum. We are here to help but not obliged to.


#39

Please file a bug if you want functionality. Not all the developers look here to find bugs to fix…


#40

Version 3.10 API Reference is now available: http://cocos2d-x.org/wiki/Reference

JavaScript version is coming soon. I need clarification from another team member on the building process.


#41

What is wrong with bug fixes?