Cocos is a good start to a unified solution. It combines everything you need and compiling will be much faster due to it defaulting to using prebuilt libraries. Use this if you do not care about the underlying source code.
If you want to explore the source code, download either the Cocos2d-x .zip or clone from GitHub.
For getting started, we are rolling out a new documentation site here more and more docs are being moved to here, each week.
@slackmoehrle, I’ve seen the prebuilt feature and it’s great, thank you for suggestion.
I really speed up the build process.
Just a quick question, if I want to create a new project from command line, so without cocos studio, and I want to use prebuilt libs, have I manually prebuild with cocos gen-libs ?
And then manually modify like described here: How to speed up cocos2d-x build with prebuilt lib ?
Or can I create the project using the prebuilt template from commandline?
I have someone writing up Android instructions for me to test and then refine. I am not sure an ETA yet. The China team is celebrating New Years for a bit
(> null): warning: Could not resolve external type _ZTSNSt3__16vectorIPN7cocos2d6SpriteENS_9allocatorIS3_EEE24__RAII_IncreaseAnnotatorE
(null): warning: Could not resolve external type _ZTSNSt3__16vectorINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEENS4_IS6_EEE24__RAII_IncreaseAnnotatorE
(null): warning: Could not resolve external type _ZTSNSt3__16vectorIiNS_9allocatorIiEEE24__RAII_IncreaseAnnotatorE
(null): warning: Could not resolve external type _ZTSNSt3__16vectorIN7cocos2d5ValueENS_9allocatorIS2_EEE24__RAII_IncreaseAnnotatorE
(null): warning: Could not resolve external type _ZTSNSt3__113basic_ostreamIcNS_11char_traitsIcEEE6sentryE