That’a a good news! We havn’t tested it on Win7 64 bits, and havn’t compiled & run it in VC++ 10. but it sounds working well.
Ricardo Quesada in his cocos2d-iphone-0.99.5 have done this case: OpenGL ES 1.1 functions for iPhone, and parallelly OpenGL functions for Mac.
By now, cocos2d-x is ported from cocos2d-iphone-0.99.4 final. Once riq publish 0.99.5-final, we will upgrade cocos2d-x immediatly.
That is, we will use OpenGL directly instead of PowerVR OpenGL ES libraries on win32 and mac version as soon as 0.99.5 upgraded. This may do in 1\~2 months in the near future.