I am very glad you are doing that great project of porting cocos2d to C**. I just downloaded the win32 git and it runs nice on Windows 7 64 bits with Visual C** 10 ultimate. My only gripe is that there is that PowerVR window behind main window. I know cocos2d-x uses openGL ES and so the need of that Power VR application, but is there any plan to make desktop cocos2d-x free of that program? I mean, would it be a cocos2d-x “real” port for win32, mac os x or linux using openGL, without the need to use that PowerVR thing?
Thank you very much and keep with that great project!