Oren Bengigi wrote:
I’ve noticed this too. I think the DirectX implementation isn’t optimized like the OpenGL one.
Hi Oren, Cheers for you apps they are brilliant,I am also porting my two games from iOS and Android to windows 8 using cocos2dx-0.11-win8.I have improved some things in it but i do get the same FPS drop around 267-27 as the guy has reported. Also when I install my app on a remote machine like acer iconia w510 the sprite drawn is not too good. There is always some gap in between the images with some pixels not drawn. Where you able to improve the cocos2dx engine as can be seen in your games. Is there some technique or a solution to it.