Hi all. I finished the initial stage of porting Cocos2d-x on airplay SDK.
When porting used Airplay SDK 4.4 beta3 and cocos2d-0.99.5-x-0.7.2-rc.
Now one way or another performed all tests, except chimpunk and CocosDenshion.
The current implementation does not support: TTF fonts, some boot modes PNG (16 bit and grayscale with alpha channel) and something else probably.
UPDATE:
Now it works to run the application in release mode, and deployment …
Yes - now everything works.
My stupid mistake fixed by man from the site of airplay … I put a new version in the first post.
COCOS2DXAIRPLAY.7z - (2.9 MB)
If anyone can try to deploy the application on the device - would be great.
Hi, have just run new update with Mac SDK 4.4 Beta 4, CoCos2dX compiles fine, and runs in Airplay Emulator, There are problems though, and fails to run on iPhone 3g with iOS 4.1. In the Airplay Emultator I get over 30 lines of ERROR: 5 in device 25, the mouse becomes locked to the screen when moving menu up and down, in some tests rendering is corrupt. Hope this helps.