Hi,
I have created a cpp Cross platform project with cocos2d-x-3.0rc0 on windows8 , but i can’t build the android project.
I have the following result:
C:\home\MyGame\proj.android\proj.android>python build_native.py
The Selected NDK toolchain version was 4.8 !
Android NDK: WARNING: Ignoring unknown import directory: C:\home\MyGame\proj.and
roid\proj.android…/cocos2d
Android NDK: WARNING: Ignoring unknown import directory: C:\home\MyGame\proj.and
roid\proj.android…/cocos2d/external
Android NDK: WARNING: Ignoring unknown import directory: C:\home\MyGame\proj.and
roid\proj.android…/cocos2d/cocos
Android NDK: jni/Android.mk: Cannot find module with tag ‘2d’ in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
make.exe: Entering directory C:/home/MyGame/proj.android/proj.android’
jni/Android.mk:22: *** Android NDK: Aborting. . Stop.
make.exe: Leaving directoryC:/home/MyGame/proj.android/proj.android’
Traceback (most recent call last):
File “build_native.py”, line 166, in
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
File “build_native.py”, line 153, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,and
roid_platform,build_mode)
File “build_native.py”, line 89, in do_build
raise Exception(“Build dynamic library for project [ " + app_android_root +
" ] fails!” )
Exception: Build dynamic library for project [ C:\home\MyGame\proj.android\proj.
android ] fails!
My environment variables are:
ANDROID_SDK_ROOT C:\Android\adt-bundle-windows-x86_64-20140321\adt-bundle-windows-x86_64-20140321\sdk
ANT_ROOT C:\Android\adt-bundle-windows-x86_64-20140321\adt-bundle-windows-x86_64-20140321\apache-ant-1.9.3-bin\apache-ant-1.9.3\bin
NDK_ROOT C:\Android\adt-bundle-windows-x86_64-20140321\adt-bundle-windows-x86_64-20140321\android-ndk-r9d-windows-x86_64\android-ndk-r9d
Could you help me please?
Thanks