cocos2d-x-3.0alpha1 how to load library?

I build my project with old-way buil_native.sh.
Now i need to loadLibrary from Cocos2dxActivity, like it was in older versions.

What should i do? Use python build?

That’s what I did and it worked. I’m still just editing and trying not to break HelloCPP, tho. But the python build worked for me for android, you just need to make sure you use an older version of python, at least for windows. The most up-to-date version throws all kinds of errors.

I use 3.3.3 - some errors appears. Python 2.7.6 old enough?