Cocos2d-JS v3.5 is released with 3D and WP on board!

@ludingping, @pandamicro, thanks for checking my message.

It is known issue, I understand.
Is it tracked in https://github.com/cocos2d/cocos2d-js/issues ?
Then, teach me the issue number please.

cocos2d-js v3.5 with code-ide v1.2 canā€™t use breakpoint to trace code.
my enviroment is win7

Partially solved the problemā€¦

I have found that the library mozjs-28.dll was extended to debug and release mozjs-33.dll in spidermonkey. I found that release mode does not ask for MSVCP110D.dll (as it is debug library). And simply copied release/mozjs-33.dll to runtime instead of debug/mozjs-33.dll

Check your compilation for debug versionā€¦

Today i recived an error report from my app, saying:

App Policies: 10.4 Back Button - First Screen

Pressing the Back button from the first screen of an app must close the app.
Expected Result
1. Launch your app.
2. Press the Back button.
3. Verify that either the app closes without error, or allows the user to confirm closing the app with a menu or dialog.

Notification/Action Requested:
Pressing the device Back button from the first screen of the application does not close the application. Instead, the application does not respond.

Steps to Reproduce:
1. Launch the application.
2. Press the device Back button.
3. Notice the application does not close. Instead, the application does not respond.

The thing is in WP8 the back button needs to be handled by the game it self.

// called when the user presses the back button on the device
protected override void OnBackKeyPress(CancelEventArgs e)
{
   m_d3dInterop.OnBackKeyPress();
   // cocos2d-x will async send Cocos2dEvent.TerminateApp event if it is time to exit app.
   // We do not want to exit now, so we set e.Cancel to true.
   e.Cancel = true;
}

How i do the back button handing? I fixed this issue by comment the cancel line in the method above, so the wp8 OS closes the app for me.

When creating a new project, we got a manifest.webapp for Firefox OS but I saw nothing in Changelog, Firefox OS is fully supported ?

EDIT:
It doesnā€™t appear in http://www.cocos2d-x.org/docs/manual/framework/html5/release-notes/v3.5/changelog/en but appears in full change log https://github.com/cocos2d/cocos2d-js/blob/Cocos2d-JS-v3.5/CHANGELOG

1 Like

Link on http://www.cocos2d-x.org/wiki/Cocos2d-JS#2-Download-and-API-reference raise the infamous 500: Internal Server Error

What does dragging the image into the cc.EditBox do?
I tried this on Mac, it just showing the path to the image.

We are removing the debug compile in v3.6, we have receive de complain about the performance of SpiderMonkey debug compile

Sorry about the inconvenient, it will be fix in v3.6.

Itā€™s contributed by outside developer, pr here:

https://github.com/cocos2d/cocos2d-js/pull/1255

I mean in to reply box when you reply to a topic

Is there an example showing how a js project can be built for WP and Windows Universal Apps?

Yes, you can refer to the upgrade guide

You can also see the sln file for moon warriors sample project and test cases in build folder of the engine