Cocos2d embedded in a mobile app with Kendo UI

Hi,

We are embedding our Cocos2d game in a mobile app built using Kendo UI.

The game is loading fine but the game doesn’t respond to touch. On debugging, and placing a breakpoint at onTouchesBegan, we saw that the listener wasn’t even being called during execution. Why would this be?

The game runs just fine outside the Kendo app, when executed using an index.html file.

Thanks in advance, for any help.

Hi,
did you managed to fix the issue? We’re thinking of creating app of similar structure

Yes, we did manage to fix it. It works just fine. But, we didn’t apply a specific fix, it automatically got fixed on the simulator. The touches were always working on the device. Let me know if you need any other help. (: