I have been testing the new cocos console and it’s awesome!
With android, the run command works great in debug mode, but in release mode it fails at the end because the apk is unsigned (I think :P).
Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]
Is there a way to sign the release apk when the run command is executed and before beign installed on the android device?
Hi, I managed to the get the win32 version up and running quite easy but I have now spent two weeks trying to get a simple hello world work for android with cocos 2d c 3.13 without sucess, latest error is INSTALL_PARSE_FAILED_NO_CERTIFICATES but I don’t have any file as the one mentioned above.
I have built the apk, but when I try to install it either on phone or in emulator I get errors and cannot even start debugging.
To fix this problem you have to change two strings of code: 1) in file “\tools\cocos2d-console\plugins\project_deploy.py” change “apk_name = ‘%s-%s-unsigned.apk’ % (project_name, self.mode)”
_with "apkname = ‘%s-%s.apk’ % (project_name, self.mode)"
2) in file “\tools\cocos2d-console\plugins\project_compile\build_android.py” change “apk_name = ‘%s-%s-unsigned.apk’ % (project_name, build_mode)” with “apk_name = ‘%s-%s.apk’ % (project_name, build_mode)”
Is cocos depricated for android? I have a few years old codebase that needs upgrading, but so far no sucess even though I tried every guide found on the internet. Have anyone any news on this issue?