CCSpriteBatchNode position

CCSpriteBatchNode position
0.0 0



I have problem when I add CCSpriteBatchNode in some CCNode.
Animation plays without offsets.

For example:
first frame of animation - character stand without jump, etc.
third frame - he’s jumping forward
last frame - he’s dead…=)

Every frame of animation positioned in center of CCNode, w/o “jump” =(((

May be I forgot something… I don’t know….

Thanks for any help!