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How can I subclass CCSprite in proper way?


It depends on your goal.
Which feature would you want to implemet by inheriting CCSprite?


I want to create class for represent object in game, and I want to add this class in scene (with addChild function). Please advise.
thank you.


That’s easy

class MySprite : public cocos2d::CCSprite

inherit it directly.


If i want a Game Object with animated CCSpriteSheet… How can I subclass CCSpriteSheet in proper way?