ccRenderTexture->getSprite()->setScale() upside down the image

Hi, nice to be here:)

My first question:

when I create a CCRenderTexture and want to scale it down, so I use ccRenderTexture->getSprite()>setScale, but the image is upside down.
Then I use ccRenderTexture
>setScale(), everything is working just fine.

Thanks:)

up up up~