Fabio Cunha wrote:
Try to use removeChild on the particle or the setAutoRemoveOnFinish(true) method.
Put the code that you use, it’ll be easier to help you.
Thanks, Fabio Cunha,
I don’t want to remove the particle system, just one attempt to stop it to find out why it causes the game to drop frame.
Here’s my code, I think it’s kinda normal stuff
CCParticleSystemQuad *system = CCParticleSystemQuad::create("weapons/weapon-go-through-particle.plist");
Before creating particle:
After creeating particle (call stopSystem() makes no different)