CCParticleSystem stop running when i remove it then add it again

In my game, I have problem with CCParticle. I add a particle to a node then remove it then add it again. And it did not work any more. It still be drew on screen but did not animate. So, any body had same problem? It also happened to CCSpriteBatchNode.

Thanks so much :smiley:

Bug conformed.
I created an issue here: http://www.cocos2d-x.org/issues/4513
Thanks for the report.

So, now, how can i fix it?
Create new it again?

hi, i got the same bug
try the following code when you re-add particle object

particle->unscheduleUpdate();
particle->scheduleUpdate();

@tangzx wrote:

hi, i got the same bug
try the following code when you re-add particle object

particle->unscheduleUpdate();
particle->scheduleUpdate();

Thank you very much, tangzx :smiley: Its a solution.