Ray Wenderlich, in his SpaceGame tutorial, provided an extension of the CCParallaxNode class, in the form of an objective-c adapter (http://www.raywenderlich.com/3611/how-to-make-a-space-shooter-iphone-game).
My question is: is there any way of doing the same thing in c++ (he used an objc adapter to extend the class, before he wants to access private members of the statically defined CCPointObject class, which is not possible when sub-classing the CCParallaxNode class).
If not, is it possible to include the attached patch in cocos-x, or will it be very difficult to maintain when sync’ing with cocos-iphone?
Any other solution is welcome
patch-parallax.patch.zip (0.7 KB)