CCHttpClient Android HTTPS

Hello,

I’m trying to use CCHttpClient for my game that has a backend / network calls requiring HTTPS.
I was wondering if anyone has been successful in building libcurl for Android with HTTPS support. I managed to recompile it for iOS fine, but Android has been a blocker.

It’d be great if someone had a SSL supporting libcurl.a for Android.

Thanks!

Have you added permissions on your app’s Manifest?

Thanks for the response. Yes I have:

In my permissions (along with other stuff). I currently have the Facebook SDK logging in via a native JNI call, so the Android side should be fine hitting HTTPS itself.
It’s just the cocos2dx side calling my HTTPS backend using CCHttpClient. It is returning a status code of –1 under Android, the same as it was with iOS until I rebuilt curl with SSL support (now 200).

I know this is an old post, but did you guys find a solution? I am facing the same issue, trying to build SSL support for iOS using this solution (http://www.cocos2d-x.org/forums/6/topics/21268) but now I need similar solution for Android. Thanks.