I upgraded my iOS to the 11 version, and my xCode to the 9 version and cocos2d-x library (3.15) does not compile fine.
This is my error:
/Users/admin/Desktop/Game/MyCppGame/cocos2d/cocos/platform/CCFileUtils.cpp:1429:9: Call to unavailable function 'system': not available on iOS
I read that
system function is not available on iOS 11 and I will need use
nftw instead of
This issue has been fixed by coco2d-x team? If the answer is yes, how can I upgrade my coco2d-x version without creating a new project? What is the easy way?
In my SQLite class I use:
std::string filePath = FileUtils::getInstance()->getWritablePath() + "db.sqlite3";
This method is deprecated? What can I use instead of