Ze problems! Zay nevah end!
So I get how to animate something treated like a traditional sprite sheet; where you can just let Cocos2dx cycle through a series of frames via actions. That’s cool.
But I have pre-rendered, 32 frame, 3d sprites with 32 directions. I figured I would just map the direction I need (direction of a box2d body) to the frame index. Trouble is, I can’t find a way to simply jump to a frame index within an animation. Seems it can only “play”.
Is there something I missed? A way to say something like “CCAnimation->goToFrame(int i)”? Or maybe a similar work around more likely?
Thank you! I look forward to learning Cocos2dx and contributing back into this forum!