Consider the following function running in onLoad:
startLoading:function(){
cc.loader.onProgress = function ( completedCount, totalCount, item ){
console.log("completedCount: " + completedCount + ",totalCount:" + totalCount );
console.log("onProgress: " + Object.values(item) );
};
cc.loader.loadRes("textures", function (err, assets) {
self.onLoadComplete();
});
},
},
onLoadComplete:function(){
console.log('onLoadComplete: ' + 'loadScene');
cc.director.loadScene("login");
cc.loader.onComplete = null;
},
Here is the problem:
These lines:
console.log("completedCount: " + completedCount + ",totalCount:" + totalCount );
console.log("onProgress: " + Object.values(item) );
only output its result in log when this line is executed
` cc.director.loadScene("login");
If I don’t run cc.director.loadScene, the onProgress doesn’t run.
Why is this?