Hello,
In Cocos v2, I used cc.loader.loadImg and it worked.
In Cocos v 3.11, the code works from a browser.
Well, I do nothing with the response. I use this as logging. I make a request ‘http://domain.com/log?game=start’ to my server and then see apache logs. This is my analytics and it worked great in Cocos 2.
Is there any other way to make a request to external content on iOS/Android?
Regards,
Valery.