Building Cocos2d-x for Blackberry 10 with Qt Creator

Recently I’ve switched to Qt Creator for BB development because building & deploying is a lot faster compared to Momentics.

Building Cocos2d-x wasn’t easy though. I’ve found a Nokia QNX port of older version of Cocos2d-x and merged it with the latest official version.
So I wanted to share the results. Not tested it yet but now it builds without errors.

I did not patch the sample code.

For faster compilation add "j " switch to make options.
Source code:
http://files.danceforge.com/data/dev/cocos2d-2.0-x-2.0.4-qt-creator.tgz
To compare with original source code:
diff
urpN —strip-trailing-cr cocos2d-2.0-x-2.0.4 cocos2d-2.0-x-2.0.4-qt-creator > diff.txt

Configure QT Creator for BB development as described here:
http://qt-project.org/wiki/Setting-up-Qt-Creator-for-BlackBerry-and-QNX

Then open cocos2d-qt.pro & build.

What are the benefits and differences here? Is it just that you use Qt creator to build the app?

P.S.
can you it to better integrate you app to be BB10 aproved? And UI components?