i have sub ccbfile in parent ccb file.
and sub ccbfile runs animation infinite loop by chained with same timeline automatically.
when parent ccb file read, but sub ccbfile runs timeline 1 time only.
In cocosbuilder it plays animations correctly but in apps didn’t.
i tested with lastest cocosbuilder, and lastest cocos2dx build.
CCBAnimationManager registers sub ccbfile’s callback functions correctly but they didn’t call.
CCBAnimationManager line 787
CCAction *completeAction = CCSequence::createWithTwoActions(CCDelayTime::create(seq->getDuration() + fTweenDuration), CCCallFunc::create(this, callfunc_selector(CCBAnimationManager::sequenceCompleted)));
only call parent’s callback function. CCBAnimationManager::sequenceCompleted
and i found same problem
http://www.cocos2d-x.org/boards/6/topics/17691?r=17882#message-17882