I found a strange problem in v3.0 beta, see the picture:
The texture is strange on 3D rotation.
It happens in every “flip” test of TestCpp/TransitionTest, and is also found in TestCpp/NodeTest/CameraOrbitTest.
I have no idea whether it is the new renderer’s bug or just my computer’s problem, but I haven’t found the problem in previous versions.
My project depends on 3D rotation. Can anyone tell me what should I do?