Bug in CCNode

Hi Everyone,

Found a bug in CCNode today (My version of Cocos2dx is a few months old but I don’t think I have seen this bug mentioned in the release logs, if so then ignore :slight_smile: )

Checkout the getSkewY method in the cpp file and you will notice that there is code for setting the GL transform to dirty.

The code looks like it should be in the setSkewY (same as setSkewX) and it is placed AFTER the return statement so I am guessing this is a copy and paste error?

Regards,
James Mintram

Yes, we have fixed this bug in latest code.
Thank you.