Bug in CCBReader

Hi,

I have found a bug in CCBReader using cocos2dx 2.1.3. The default animations, with autoplay, are not being autoplayed :) so I have to do this:
CCBAnimationManager* aManager = ccbReader
>getAnimationManager();
int sequence = aManager~~>getAutoPlaySequenceId;
aManager~~>runAnimationsForSequenceIdTweenDuration(sequence, 0);

this is not how an autoplay animation is expected to work :slight_smile:

PS: I have tried this upgrading a cocosbuilder project from version 4 to 5