Thanks! It do works!
And I just checked cocos2d-iphone 0.99.5, your sources are the same as AppDelegate.m in it.
But I can’t quite understand why invoking CCDirector methods can affects CocosDenshion? They’re two independent libraries.
Indicated something is trying to access the gpu while the app is in background, such an access is prohibited, according to Apple:
Sorry to say, but I am not sure why the pause/resume from the CCDirector has something to do with SimpleAudioEngine, since pause/resume inside the CCDirector do not pause/resume the audio engine, nor audio engine depends on it.