Hello,
I get the following SIGSEGV runtime error for all BlackBerry projects included in Cocos2d-2.0-x-2.0.2. Does anyone else have the same issue?
TestCpp [BlackBerry Tablet OS C/C++ Application]
TestCpp
Thread [1] (Suspended : Signal : SIGSEGV:Segmentation fault)
glCreateProgram() at 0xb859886d
cocos2d::CCGLProgram::initWithVertexShaderByteArray() at CCGLProgram.cpp:81 0x8221360
cocos2d::CCShaderCache::loadDefaultShader() at CCShaderCache.cpp:200 0x8220421
cocos2d::CCShaderCache::loadDefaultShaders() at CCShaderCache.cpp:88 0x821fc1f
cocos2d::CCShaderCache::init() at CCShaderCache.cpp:80 0x821fb78
cocos2d::CCShaderCache::sharedShaderCache() at CCShaderCache.cpp:52 0x821f7c5
cocos2d::CCSprite::initWithTexture() at CCSprite.cpp:188 0x8217a5d
cocos2d::CCSprite::initWithTexture() at CCSprite.cpp:233 0x8217ceb
cocos2d::CCSprite::init() at CCSprite.cpp:180 0x82179ed
cocos2d::CCLabelTTF::initWithString() at CCLabelTTF.cpp:140 0x82649f0
<...more frames...>
Thread [2] (Suspended : Container)
/Developer/SDKs/bbndk-2.1.0-beta1/host/macosx/x86/usr/bin/ntox86-gdb
TestCpp on sim pid 8204383 (9/2/12 6:22 AM)