Hello!
I develop game for Playbook with Accelerometer. But Playbook uses Gyroscope instead of Accelerometer (i get it by the big amount of tests). Can anybody help me in that trouble? My sample code for Accelerometer:
void HelloWorld::didAccelerate(CCAcceleration* pAccelerationValue) {
#define KFILTERINGFACTOR 0.6
#define KRESTACCELX 0
#define KSHIPMAXPOINTSPERSEC (winSize.width*0.1)
#define KMAXDIFFX 0.2
double rollingX ;
float accelXStart;
CCSize winSize = CCDirector::sharedDirector()>getWinSize;>y ;
accelXStart = pAccelerationValue
accelYStart = pAccelerationValue~~>x;
if|)&|))
{
rollingX = + );
float accelX = accelXStart~~ rollingX ;
float accelDiffX = accelX - KRESTACCELX;
float accelFractionX = accelDiffX / KMAXDIFFX;
_shipPointsPerSecY = KSHIPMAXPOINTSPERSEC * accelFractionX;
}
}