I was wondering if there will bea guide to get started with cocos2d on the Playbook??There is a free NDK for the playbook available.
Yesterday I was playing around with cocos2d and the BBNDK. With the following workaround I got it to work.
I’m fascinated how well cocos2d run on the Playbook. But the integration into the BBNDK is a bit too complex.
Hi, Broderick CalpeBlackberry port has been supported in the latest release cocos2d-x.:)
Thanks for the help.I found this and got it to work as well