I have noticed, reading other posts, that the limit of a tiled map is 16.384 tiles (it’s a limit of vertex, not a limit of pixel). So, when I want to make a big tiled map (like 50x500 tiles) I need to split it into two parts.
In order to obtain the best performance, what is the best way?
- Splitting the map into minimum parts (two parts in case above) or to split the map into a specific number of tiles?
- Are there any advice for tile texture size? I use a texture 1152x1224 pixel for each layer of a single piece of map.
- Are there any advice for tile level format? I use Base64 with zlib compression.