App randomly crashes

At first - sorry for my english)) My app crashes randomly for unknown reason. App crashes with EXC_BAD_ACCESS. Crash stack:

0 MyApp 0x00011912 cocos2d::CCActionManager::update(float) (CCActionManager.cpp:371)
1 MyApp 0x00016134 cocos2d::CCScheduler::tick(float) (CCScheduler.cpp:668)
2 MyApp 0x0001376a cocos2d::CCDirector::drawScene() (CCDirector.cpp:184)
3 MyApp 0x00013f02 cocos2d::CCDisplayLinkDirector::mainLoop() (CCDirector.cpp:935)
4 MyApp 0x0001dae8 -[CCDirectorCaller doCaller:] (CCDirectorCaller.mm:93)
5 QuartzCore 0x32513868 CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 160
6 QuartzCore 0x325137be CA::Display::IOMFBDisplayLink::callback(IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void**) + 54
7 IOMobileFramebuffer 0x32870ffa IOMobileFramebufferVsyncNotifyFunc + 150
8 IOKit 0x3418b606 IODispatchCalloutFromCFMessage + 182
9 CoreFoundation 0x3565ef0c*CFMachPortPerform + 356
10 CoreFoundation 0x3566951c CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 32
11 CoreFoundation 0x356694be CFRunLoopDoSource1 + 134
12 CoreFoundation 0x3566830c
CFRunLoopRun + 1364
13 CoreFoundation 0x355eb49e CFRunLoopRunSpecific + 294
14 CoreFoundation 0x355eb366 CFRunLoopRunInMode + 98
15 GraphicsServices 0x37287432 GSEventRunModal + 130
16 UIKit 0x330f7cce UIApplicationMain + 1074
17 MyApp 0x00037ed8 main (main.m:13)
18 MyApp 0x00002060 start + 32

Help, please

Which version of cocos2d-x you are using?

cocos2d-1.0.1-x-0.12.0 @ Mar 05, 2012

Could you upload a demo project based on HelloWorld to reproduce this issue?

same problem happens to me, cocos2d-x 1.0.1 x 0.12.0

I solve it by rename my own function other than tick() or update(). don’t know why, by I think we should avoid using the same function name with cocos2d-x library.