I find that there is AWTextureFilter implemented for cocos2d to achieve gaussian blur, but I can not find any similar functions in cocos2d-1.0.1-x-0.12.0 release.
Anyone know how to achieve gaussian blur in cocos2d-x?
Yep!Does anyone have working AWTextureFilter from here http://www.cocos2d-x.org/forums/18/topics/12933?r=13046#message-13046I tried to implement it in my iOS/Android cocos2d-x v2 game and had a fail.I tried to google solution too. Nothing.Please, help!
i believe it can be implemented thru shaders
@newstar55a in code we trust.AWTextureFilter seems to be ok, but there are a lot of errors in texture extensions what AWTextureFilter uses... May be key is a newer version of CCTexture2DMutable and CCRenderTextureMutable? ( https://github.com/darkfall/cocos2dx-extensions 2 years ago)