I’m running some smooth CCScaleTo actions in my game scene. But after adding admob (v6.2.1) view to opengl view, the actions lag for about 0.5s whenever receive a new ad.
Anyone met this kind of problem before? Any idea?
I think it’s probably because the admob updater is running in the same thread as the game, and should be moved to another thread exclusive for it…I’ll soon implement AdMob in my game also, then I can share any problems and solutions I might encounter
The animations lags when admob loadRequest or after adding the ad view to openGLView. Admob can’t move to another thread, neither can opengl. It bothers me. Now I have to forbid the animations to avoid bad experience.