Android Performance (again)

Hi all,

I know there’s been a lot of posts regarding Android performance already, but I was wondering if there’s anyone who can confirm whether there’s still recognised performance problems with android? I’m finding that my game runs fine on Windows, Linux and iOS, but doesn’t maintain 60fps on Android. Seems to dip periodically to around 58-59.2 FPS, and causes noticeable “skips” while the main layer is moving around for camera pan. I stripped back as many elements of the game as I could to try and improve performance, then thought I’d just try and run the “hello world” app and… The “hello world” app has exactly the same FPS problem.

I’m testing on an HTC One M8 with Android 6.0. Compiled in release mode using Android Studio project on latest cocos2d-x release 3.15.

Any help on improving performance or info on whether this is really a known issue is appreciated!

Thanks :slight_smile: