Tried this on several devices, none seem to work in android. It functions correctly on iOS
Changed my androidManifest.xml to have
(instead of the default landscape)
The game starts in the correct orientation, and everything looks fine. However, when i rotate the device, the bottom left moves to the new bottom left, as expected, but the device seems to think that the values in Director::getInstance()->getWinSize(); are the same as they were before i rotated, and then goes off the screen and leaves a big black gap.
Anyone have any idea what’s going on and why it’s not updating to the new width/height?
I’m on 3.0beta1.