AdvanceParticleQuadSystem, run cocos2d-x extention in win32 platform, opengl bugs stuff !!!

hi cocos2d-x guys, in this morning, i run cocos2d-x-extension of AdvanceParticleQuadSystem

i bulid using win32 platform, and build failer,

the detail info is here…

>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol impglBufferData@16 referenced in function “public: virtual bool thiscall cocos2d::AdvanceParticleQuadSystem::initWithTotalParticles"
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol
impglBindBuffer@8 referenced in function "public: virtual boolthiscall cocos2d::AdvanceParticleQuadSystem::initWithTotalParticles(unsigned int)” (?initWithTotalParticles@AdvanceParticleQuadSystem@cocos2d@UAE_NIZ)
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol impglGenBuffers@8 referenced in function “public: virtual bool thiscall cocos2d::AdvanceParticleQuadSystem::initWithTotalParticles"
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol
impglDeleteBuffers@8 referenced in function "public: virtualthiscall cocos2d::AdvanceParticleQuadSystem::~AdvanceParticleQuadSystem(void)” (??1AdvanceParticleQuadSystem@cocos2d@UAEXZ)
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol impglBufferSubData@16 referenced in function “public: virtual void thiscall cocos2d::AdvanceParticleQuadSystem::postStep"
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol
impglDrawElements@16 referenced in function "public: virtual voidthiscall cocos2d::AdvanceParticleQuadSystem::draw(void)” (?draw@AdvanceParticleQuadSystem@cocos2d@UAEXXZ) 2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol __imp__glBlendFunc8 referenced in function “public: virtual void thiscall cocos2d::AdvanceParticleQuadSystem::draw"
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol
impglTexCoordPointer@16 referenced in function "public: virtual voidthiscall cocos2d::AdvanceParticleQuadSystem::draw(void)” (?draw@AdvanceParticleQuadSystem@cocos2d@UAEXXZ) 2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol __imp__glColorPointer16 referenced in function “public: virtual void thiscall cocos2d::AdvanceParticleQuadSystem::draw"
2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol
impglVertexPointer@16 referenced in function "public: virtual voidthiscall cocos2d::AdvanceParticleQuadSystem::draw(void)” (?draw@AdvanceParticleQuadSystem@cocos2d@UAEXXZ) 2>AdvanceParticleQuadSystem.obj : error LNK2019: unresolved external symbol __imp__glBindTexture8 referenced in function “public: virtual void __thiscall cocos2d::AdvanceParticleQuadSystem::draw(void)” (?draw@AdvanceParticleQuadSystem@cocos2d@@UAEXXZ)
2>E:2d-1.0.1-x-0.11.0\Debug.win32\HelloWorld.exe : fatal error LNK1120: 11 unresolved externals
Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped

any suggestion is appreicated :slight_smile:


AdvanceParticleQuadSystem.cpp.zip (3.8 KB)