There are some updates on adobe’s alchemy. The alchemy tool was be used by Unity3D for flash export. (not sure if they are using old version or new version of alchemy)
http://www.adobe.com/go/fplold page: http://labs.adobe.com/technologies/alchemy/cocos2d-iphone forum related thread: http://www.cocos2d-iphone.org/forum/topic/22548
Note that Adobe will charge 9% revenue share on application net revenue above \$50,000 later.
Alchemy doesn’t seem to support OpenGL. Stage3D has to be used.
Are we going to port coco2d-x to support Flash via Alchemy?