about BatchNode in CCArmature

We use Latest Cocostudio 1.2 and 2.1.4 Engine with customize intergration.

and we update Cocostudio intergration for use cocostudio 1.2

because we have special environment. i don’t know whether these problem is exist for other people

anyway.

Armature BatchNode Position have problem. if i addchild to BatchNode some Position. the Child will Flickering in Center of Screen.
we solve this add calling updateTransformArmature after set Texture

and Animation From Animation Tool,
The Frame is Flickering after it disappear. if there is another frame longer than it
we solve this problem by Edit Animation Frame Size all the Same.

there is many other issue… but now i can recall these.

hope you fix quickly.

thanks