8bit style game and cocos Actions

Hi!
I’m just starting learning cocos2dx and c++. I’m working on a small 8bit style race game. I wonder if there is some way to use cocos2dx actions like SkewTo or SkewBy for changing the lane action. Let me explain myself with an example.
The game starts in the middle lane:

To change the lane I’m using the SkewTo action an this is what I get:

And what I do need is something like that:


Things I’ve done:
I’m drawing all my textures with a size 284x160
I’ve set up the design resolution size to 284x160
I’ve set the setAliasTexParameters(); for my textures.
But when I run the app on my android device (800x480) I’m still getting this aliasing effect.
Seems like it’s ignoring my design resolution config. And the strange thing is that the FPS stats are shown in proportion to 284x160 and scaled to 800x480.

I would appreciate any kind of response.
Artiom