Thanks.
Just found that someone may also consider using eclipse plug-in for Gradle migration before Android Studio released.
http://www.gradle.org/docs/current/userguide/eclipse_plugin.html
Eclipse (Ant) -> Eclipse (Gradle) -> Android Studio (Gradle)
Any progress on this issue?
How about providing a script that properly copies the engine folder to an existing project, overwitting it. Or like proposed, a git submodule?
Thanks,
kiki
I found this, I’ll take a look if I can use it to sync the engine git subfolder in my project:
http://jasonkarns.com/blog/subdirectory-checkouts-with-git-sparse-checkout/
and
http://schacon.github.io/git/git-read-tree.html#_sparse_checkout
With my 2.x projects I have the cocos2d-x project as a submodule which allows me to update the code easily.
I tried to do the same with v3 using the cocos console command to build a new project, which worked really well. Once the project was built I replaced the frameworks/cocos2d-x directory with the cocos2d-x repository and I was able to build the game. So it looks like dropping out the cocos2d-x directory with a sub module will work!