Cocos2d-x 3.17 Android Studio - Step By Step Help Requested

Cocos2d-x 3.17 Android Studio - Step By Step Help Requested
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#21

You can try to open Android test project for statistics.
It places in cocos2d-x-3.17/tests/cpp-tests/proj.android


#22

Thanks. That’s what I tried!


#23

As I said, I know it’s deprecated, but it does specify two different versions, and documentation that says “change any necessary build settings” is just a joke, really?

Thanks for the info on CMake, though - I hadn’t realised it could actually be used for creating a VS project!

Question: Can that VS project be used to create an Android game? It really isn’t clear - partly because other headings in the same document are “Generate Ios project” and “generate MacOS Project” rather than “Generate XCode project for Ios” and “Generate XCode project for MacOS” or something.

Honestly, I know there is a lot of documentation, but really I feel the need for step-by-step instructions for those of us who are developing their first Android projects; sure, some of it is not Cocos2d documentation, but simple steps to set up a project for development should be easy to come by!

Thanks again for your help with this. I will certainly be giving VS a go (assuming it can build for Android)


#24

Wow! Thanks for that!
I will give it a go in the next couple of days and let you know how I go!


#25

I’ve never tried to compile a Cocos2d-x Android project from inside VS2017, and while there may be no reason it wouldn’t work, it may not be supported in Cocos2d-x and would require some changes.

I understand, and agree with you. Sometimes things are glossed over, with assumed knowledge, when that really shouldn’t be the case.