Android debug mode works, but release don't. Crashes at launch

Android debug mode works, but release don't. Crashes at launch


Trying to run a project (hello world with few things) on release mode, but crashes at launch: Unfortunately [AppName], has stopped.

Same project works on debug mode

On Project Folder:


cocos run -p android -m debug

Crashes at launch:

cocos run -p android -m release

Cocos2d-x 3.4
Win 8.1 x64
NDK r10c (4.9)
API level 21
Moto E (Android 4.4.4)

Last part of console (build and launch):

Total time: 6 seconds
Move apk to D:\Documents\VisualStudio\Projects\CocosProjects\GameTest\bin\relea
build succeeded.
Running command: deploy
Deploying mode: release
installing on device
running: '"D:\Documents\Android\sdk\platform-tools\adb" uninstall

running: '"D:\Documents\Android\sdk\platform-tools\adb" install "D:\Documents\V

4847 KB/s (6237724 bytes in 1.256s)
        pkg: /data/local/tmp/GameTest-release-signed.apk
Running command: run
starting application
running: '"D:\Documents\Android\sdk\platform-tools\adb" shell am start -n "com.

Starting: Intent { }

Something must be known about release mode, before launching? (something like keystore, or any config that must be done before?)


Can you also provide your adb logcat output?


Solved with r9d. Logcat output can be seen through a file or console? I’m not using any java IDE.


Getting the logcat is a pretty fundamental thing to do as an Android developer. See Google’s help page for details.


Testing again with r10c:

W/dalvikvm(16609): threadid=1: thread exiting with uncaught exception (group=0x41690d40)

E/AndroidRuntime(16609): FATAL EXCEPTION: main

E/AndroidRuntime(16609): Process: com.home.gameapp, PID: 16609

E/AndroidRuntime(16609): java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "srand" referenced by ""...

E/AndroidRuntime(16609):     at java.lang.Runtime.loadLibrary(

E/AndroidRuntime(16609):     at java.lang.System.loadLibrary(

r9d works because builds with android-19
r10c builds directly with android-21 = Android 5.0+ only i think ,and my device is running with 4.4.4.

Solution with r10c: jni/


Not sure (can’t test) if android-19 will work on older (like Android 2.3) versions

Cocos2d-x v3.7 works with Android 5.0.2 but crashes with 4.4.4?

This relates to an issue where some functions, including atof() and srand(), were static inline before android-21 but have been moved into the library .so file since then. If you compile your app against the android-21 and run it on a pre-android-21 device you will get this error.

I would imagine the answer is to ensure your app does not run on a version of android less than the one it was compiled against.


I think it is not an optimal solution to build ur game for each android version befor run it then u will have 10 differents apk for 10 android version for example…
I face the same problem but I change the ndk version to r9 then it works for all android versions


I have created a bug for this:


The “workaround” is to set APP_PLATFORM=android-20 in I haven’t tested it on APIs < 16 though, it might not work there.