Re-hi @Raymond
Thanks for posting the project.
The translation error was on my side (modification I made when trying to look why the node wasnt displaying)
I can confirm that your code works now with the latest Cocos2dIphone beta.
Hi Raymond,
Thanks for the fix. However i encountered a new problem with the convertor. I tried to create a sample SWF file as you mentioned and tried to convert it. But the convertor just crashed. Btw iām using Flash Player 10. Here is the crash log
BTW, you can check whether you break some rules I mention in the help doc first.
SWF is very complicated, I cannot handle all features in the converter.
So I have made some rules on Flash editor side to simplify this project, which are all in the help doc
.
btw, this only solved the first part of my problem.
I want to make an animation system that support changing the image of the frames.
say, if I want to make 50 characters with same set of animations, can i just make one animation and try to plug images to it for each character?
Iāve received your files.
Thank you!
Did you use any vector graphic in the process of creating your little character in Flash?
I guess you must use some vector graphic, like pen or something else to draw those black strokes of your little character in Flash.
The convercter cannot parse thoese vector graphic stuff even you have changed them into graphic symbol.
when you create your animation in Flash, you can only use image(bitmap), then change them into graphic symbol.
it is a terrific tool!
Thanks for that
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>
btw, this only solved the first part of my problem.
I want to make an animation system that support changing the image of the frames.
say, if I want to make 50 characters with same set of animations, can i just make one animation and try to plug images to it for each character?
We share the same idea, I think.
Assuming that we have a character animation, if the character get damaged, we can replace some images of the animation to show damage effect.
But right now, I dont have a good solution for that.
And the tool is still not so stable.
Maybe some time after I get a stable version of this tool, then I will think about how to implement this idea.
I want to make an animation system that support mutli resolution.
Can āSuper Animation Converterā export add a feature to export mutli resolution pic?
Just like TexturePacker āAutoSDā function?
hi Raymond,
Thanks for the update. You were right. that was vector graphic. How stupid of me . I changed those to .png and everything works now, Thank you.
hi Raymond,
Thanks for the update. You were right. that was vector graphic. How stupid of me . I changed those to .png and everything works now, Thank you.
hi, may I ask about the method how to convert vertor grahpics to .png file?
Hi Zhang,
If you are using Flash CS5.5 and above you can do this by going to modify->Convert to Bitmap option. since my sample animation was small enough i just imported png images and animated them.
Hi Zhang,
If you are using Flash CS5.5 and above you can do this by going to modify->Convert to Bitmap option. since my sample animation was small enough i just imported png images and animated them.
Oh, crap~ I think I can never change the file our artiest createdā¦ So much Vertor Imageā¦
ruler, Raghu:
that might be true at the moment, but it would be possible to have a tool like this go into the swf, find a vector image, create a BitmapData (AS3) and draw the vector to itā¦ then apply the same transform matrix as the vector - thereby allowing the rest of the tool to save as normal.
Raymond:
is it possible to do such processing on a swf? I havenāt looked closely at your conversion tool - is it as3 based or does it read the swf file and interpret it manually itself?
the tool read swf file and interpret it manually.
thatās why i need to make sure the final swf as simple as possible.
so you cannot use any vector graphic stuff when creating your animation on Flash editor side.
and the tool is implemented based on this rule.
BTW, thanks to Raghu, I just fixed a crash bug.
A new version will be uploaded to git later.
> Oh, crap~ I think I can never change the file our artiest createdā¦ So much Vertor Imageā¦
>
then i think your only option is to export frames as png, use texture packer and do frame by frame animation.
> Oh, crap~ I think I can never change the file our artiest createdā¦ So much Vertor Imageā¦
>
then i think your only option is to export frames as png, use texture packer and do frame by frame animation.
But the files will be damn LARGEā¦ and memory occupies GREATā¦
A new vesion of converter has been uploaded to git.
Fixed some crash bugs, and this version should be more stable.
If you have any question, feel free to contact me.
thank you!