Well how about myVec.at(index).push_back(mySprite);
for inserting?
And for reading
for (auto &spritesVector : myVec)
{
for (auto &sprite : spritesVector)
{
sprite->setPosition(Vec2(0, 0))
}
}
Well how about myVec.at(index).push_back(mySprite);
for inserting?
And for reading
for (auto &spritesVector : myVec)
{
for (auto &sprite : spritesVector)
{
sprite->setPosition(Vec2(0, 0))
}
}
@edvinas hey bro can you plz tell me the way to read/retrieve a 2d vector without for loop, I mean through .at() method. And if thereās any explicit method for insertion then plz let me know. Any book or some document you can refer for getting deeper knowledge in the technicalities of cocos2d-x, i would be very grateful to you for this help.
Man first of all you need to increase your c++ knowledge then try to work with cocos2d-x. You can read from vector like that myVec.at(index).at(index2)->setPosition(Vec2(0, 0));
and for inserting myVec.at(index).insert(myVec.at(index).begin() + insertIndex, mySprite);
Here is the list of c++ books c++ books list
yeah bru i agree i donāt have any knowledge regarding vectorsā¦but after all thnx a ton bruā¦