#include "AppDelegate.h"
#include "HelloWorldScene.h"
USING_NS_CC;
static cocos2d::Size designResolutionSize = cocos2d::Size(640, 700);
static cocos2d::Size smallResolutionSize = cocos2d::Size(480, 800);
static cocos2d::Size mediumResolutionSize = cocos2d::Size(768, 1024);
static cocos2d::Size largeResolutionSize = cocos2d::Size(1536, 2048);
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
}
void AppDelegate::initGLContextAttrs()
{
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
static int register_all_packages()
{
return 0; //flag for packages manager
}
bool AppDelegate::applicationDidFinishLaunching() {
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
glview = GLViewImpl::createWithRect(“Addition for kids”, cocos2d::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
#else
glview = GLViewImpl::create(“Addition for kids”);
#endif
director->setOpenGLView(glview);
}
FileUtils::getInstance()->addSearchPath("res");
register_all_packages();
auto scene = HelloWorld::createScene();
director->runWithScene(scene);
return true;
}
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
}
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
}