Prebuilt has been created, but i am having issues in integrating it in android project. i am getting errors when i compile it says “cant find Cocos2d.h”
here is my android.mk file content
LOCAL_PATH := $(call my-dir)
COCOS_ROOT := /Volumes/DATA/cocos2d-x/cocos2d-x_3.17_old
include $(CLEAR_VARS)
$(call import-add-path,$(COCOS_ROOT))
$(call import-add-path,$(COCOS_ROOT)/cocos)
$(call import-add-path,$(COCOS_ROOT)/cocos/external)
$(call import-add-path,$(COCOS_ROOT)/cocos/audio/include)
LOCAL_MODULE := MyGame_shared
LOCAL_MODULE_FILENAME := libMyGame
LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \
$(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
$(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
#$(call import-add-path, $(LOCAL_PATH)/../../../cocos2d)
#$(call import-module, cocos)
$(call import-module, prebuilt/android)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END