iQD:
First, I really love cocos2dx ,but there many things must be covered in 4.0…
1- one engine, one app, one stage
We really , need a engine , have powerful Built in tools, UI editor and scene editor, animations maker, and physics editor, spritesheet maker, for all devices also particles editor…
Just like Spritebuilder , they build awesome tool, but only works for ios ,
2- still the engine cost a lot of pain for making simple things, like main menu buttons, in unity with the new UI , is just wow and easy to use , just place elements, boom you got UI staff
3- asset store… Why there no asset store like unity , maybe there developers want their complete projects or assets or plugins
We still looking for anything in github,
4- one click publish, just like unity , for android , just setup sdk path , and press build , Boom you got your release build
No commandline tool , no pain
This is awesome feature,
5- about multi resolutions
Yea there alot of pain, i design my assets ready for ipad retina , i used texturepacker for spritesheet,
I have to do alot things in appdelegate , to let the assets fit many devices…
Unity , just one spritesheet , and its working on all device like magic…
I told you, cocos2dx is good but , cocos2dx team should combine everything in one app
---- Cocos2dx studio ----
Feel this , open the studio -> File -> new project
Boom start making and coding
No command line tool , no pain , just foucs on your code and how the should be looks like ,
Hope cocos2dx team read this , and try make this alive…
I will be the first developer using cocos2dx , if become just like that…
Even no problem if there paid version
Best regards