You should really forget about applying OOP paradigms and not trying to model your game after the real world.
Even sticking to plain C can be a much better thing.
I think the first example is the best.
If I want to use Unix/Windows, the Windows/Unix steps arenāt important for me.
The possibility is given that they are confusing me.
I donāt know if this is the right place to post a question, though I canāt post anywhere else for some reason soā¦
The guide shows that to set up the project for Windows I have to set āTestCppā as startup project, but what i have is:
cpp-empty-test and cpp-tests so wich one should I use? I guess empty
What is your question though? Are you trying to create a new project?
You can use the cocos tool to do this, then build it with the instructions you are using substituting your new project in place of cpp-tests, cpp-empty-test
guysā¦
I donāt see chapter 6 and 7 there.
Is there a guide to implement cocos studio scene file into cocos2d-x?
I am confuse seeing the cpp-tests code in Extension folder, especially SceneEditorTest.cpp
Please add guide to use cocos studio scene file, armature and ui, along with its libraries needed to run.
Thank you very much.
I feel the quality of the book varies greatly depending upon author. Also, there are not many covering 3.x.
One of our users here wrote a book I actually think is good. I was going to buy a printed copy next time Packt offers me a discount code. @siddharthshekar care to comment?
hahaā¦ Iāve read that bookā¦ It is updated tp v3.x a few while back only but I already had read thatā¦
Noā¦ I am not asking specifically from you but from the whole community.
The book I told is v3.x which can be a very nice start.
Also, sonarsystems have one book but it is very very naive and not usableā¦ because the game taught is extremely basicā¦
But I am unaware of other books if there exists any!!