Hi, I’ve got a sprite with a repeating forever action working just fine in Cocos2d-JS v3.6 in the browser, like this:
mySprite.runAction(
cc.sequence(
cc.rotateTo(5, -90),
cc.rotateTo(5, 90)
)
).repeatForever();
This works alright in the browser, but when running for windows (either release or debug) on Cocos Code IDE or compiling with cocos compile -p win32 -m release
the sprite only animates once and never repeats.
I’m not getting any output in the console. Any clues?